Thursday, December 17, 2009

Happy Tree Friends branch out to iPhone


who doesn't like happy tree friends?

Wednesday, December 16, 2009

first pictures of the REAL Google phone


Well here you have it folks, honest-to-goodness pics of the Google Phone... AKA, the Nexus One. As you can see by the photos, the design of the device is largely similar to those we've seen, but the graphic on back is slightly different, and that piece of tape is covering a QR code (how very Google of them). Just like we've heard before, the updated OS features new 3D elements to the app tray, as well as an extended amount of homescreens, though it looks like the lock screen / mute is the same as in Android 2.0.1. Additionally, there's now a new grid icon at the bottom of the homescreen, which when pressed brings up a webOS card-style preview of all homescreen pages -- which raises some interesting possibilities. Apparently there's been a new software update for the device pushed tonight, and sure enough the phone is identified as the Nexus One on the system info page. Quite clearly this device is running on T-Mobile, and is also using WiFi, so there's two other questions you've got answers to. The phone also appears to come loaded up with Google Navigation (a bit of a no-brainer) and the brand-spanking-new Google Goggles. Hardware wise, the Nexus does look incredibly thin and sleek, and while there's not a slew of buttons (those four up front are clearly touch sensitive), there is a dedicated volume rocker along the side. Oh, and note this... no HTC logo anywhere to be found. We'll update the post as / if we get more info, but for now, feast your eyes on the gallery below!

Tuesday, December 8, 2009

Sony still loses about $40 on every PS3 Slim sold


Well, except make money. Three years after the launch of the original PS3, Sony has yet to profit from the hardware. It's getting close, though. The redesigned slim PlayStation 3 is smaller -- and thanks to the passage of time -- much cheaper to manufacture than the launch models, which lost Sony over $200 with each unit sold. According to iSuppli's teardown analysis, a current PS3 system costs $336.27 to make, about $500 cheaper than the first batch of consoles. With the system retailing for $300, Sony is still incurring at least a $40 loss per system, when you account for marketing and other additional costs. (This also means that Sony lost about $17.6 million over Black Friday week on PS3 hardware sales.)

The single most expensive component to the system is still Sony's proprietary Blu-ray disc drive, which is estimated to cost about $66 to make. Other components have dropped significantly in price thanks to a switch from 65nm conductors to 45nm. The end result is a far more power-efficient system that requires less power and cooling technologies. "In light of these factors, the PlayStation 3 probably is already at or near the tipping point for profitability," iSuppli's Andrew Rassweiler added. So, if for some reason you need Sony Corp to lose money, you better rush and buy a PS3 now before they make those things profitable!

Sunday, December 6, 2009

True Crime in Hong Kong revealed at Spike VGA

The second world premiere of the VGAs was the full version of the teaser we saw a couple weeks ago -- you know, the one we initially presumed was for another installment in the True Crime series? Yeah, well, it was totally for another installment in the True Crime series, which is being developed by ModNation Racers creators United Front. Guess there's no more mystery as to what Activision's upcoming Hong Kong-set action title is, huh?

It'll be a little while before we can get the high definition version of the trailer up, but until then, check out a screengrabbed version of the trailer after the jump, and feel confident in the fact that we're very good guessers.

Saturday, December 5, 2009

Pokemon remakes includes March 14 release dates


Though Japan has been enjoying the adorable bounties of Pokémon HeartGold and SoulSilver for months now, us poor westerners still don't know when to expect the games on our store shelves, or whether they'll include the Pokéwalker accessory which allows you to take one of your encapsulated soldiers out for a discreet night on the town. Fortunately, if the games' Amazon listings are on the money, both these Unown pieces of info have been divulged: According to the listings, they're coming March 14, along with the Poke Ball-shaped peripheral.

The latter information actually comes from the games' supposed box art, which we've posted above. We've contacted Nintendo to find out if the Amazon listing is authentic. If it's not, we're going to give them the most guilt-inspiring sad puppy face anyone's ever seen. It will be absolutely brutal.

Friday, December 4, 2009

Left 4 Dead 2 DLC 'The Passing' to feature L4D1 cast

Not content with unleashing a full-blown zombie apocalypse, Valve has come up with the second most socially awkward event imaginable: inviting characters from the original Left 4 Dead to hang out in the sequel's first DLC campaign. Bill, Louis, Zoey and Francis will meet with the stars of Left 4 Dead 2 in "The Passing," which Valve VP of marketing Doug Lombardi calls "the most important campaign in the Left 4 Dead story, as all the Survivors are being called together in one campaign." It's targeted for release in early 2010 on Xbox 360 and PC.

In addition to a co-op campaign (set in rural Georgia) and a new "co-operative challenge mode of play," The Passing will offer new content for Survival, Versus and Scavenge modes. Playing as the L4D2 cast, you can also expect to encounter a new melee weapon, firearm and "uncommon common" zombie.

We can't wait to meet up with last year's survivors again ... oh, assuming they really are still survivors.

Thursday, December 3, 2009

Toshiba announces 64GB Flash memory


Outside of the occasional leaked roadmap, one of the best ways to predict the future of consumer electronics is by looking at the evolution of the components within. Take this Toshiba NAND package for instance. While the launch of a 64GB embedded NAND flash memory module (the highest capacity in the industry) that combines sixteen 32Gb NAND chips fabricated using 32nm manufacturing processes might sound a bit boring, consider its uses. As you'll recall from the iPhone 3GS teardown, Apple's lovely uses either a single 16GB or 32GB Toshiba NAND module depending on the model purchased. The fact that Toshiba is now sampling its new high-capacity chips with mass production set to begin in Q1 2010 hints at what we can expect from the next-gen iPhone rumored to have landed in Foxconn's lap. That's enough capacity for 1,070 hours of recorded music (at a 128Kbps bit rate), 8.3 hours of 17Mbps high definition video, and 19.2 hours of 7Mbps standard definition video according to Toshiba's calculations. The iPod touch, you'll remember, differs by using a pair of NAND packages for a total of 32GB or 64GB of flash today. Anyone for a 128GB iPod touch? Check the module's internals after the break -- fascinating stuff, really.

Wednesday, December 2, 2009

Left 4 Dead 2 sold 2 million at retail in 2 weeks



Valve apparently threw Boomer bile all over Left 4 Dead 2, because hordes of consumers gobbled up two million retail copies globally since its release a couple weeks ago. Valve won't release the Steam digital distribution sales data, so that's not included in the retail count. According to the developer, sales are currently double that of the original, with "Black Friday" helping to push copies into the hands of players (who now have their hands full with two Tanks, a Spitter, a Hunter, and a Jockey coming in for the kill).

Valve also noted that information about L4D2's first batch of downloadable content would be coming very soon.

Toyota's plug-in Prius hybrid goes into testing across the globe


The target date for Toyota's Prius plug-in hybrid (PHEV) is slightly less out of reach than the 2012 window we heard prior: according to Autoblog, it's now set for late 2011 and the price is deemed "affordable." Back to the present, as a tease to the world at large, the company's planning to produce and ship just under 600 of the models over the next six months. That breaks down to around 230 for Japan, 200 for Europe, and just 150 for the 'States. Government agencies, corporations, and universities are the primary recipients, and interestingly, half of those Euro-bound cars are going straight to Strasbourg, France. The only catch is that it looks like the autos will be sticking with its flashy, hyper-blue paint job -- not that we mind one bit, but we can see that bugging a few people out.

Tuesday, December 1, 2009

Border security guards kills a MacBook


Young American woman travels over to Jerusalem to meet some friends, see the sights, live the life. Overzealous border security officers ask her a bunch of questions, take issue with her answers, and a few well-placed bullets later she is allowed entry into the country with a somewhat altered MacBook in tow. So what can we all learn from this incident? Firstly, back up all the data you consider important; B, Israeli policemen don't mess about; and 3, distressed laptops look gorgeous no matter how they got there -- just look at the way the glass trackpad has wrinkled up from the force of the bullet penetrating near it, it's a borderline work of art. The young lady in question has been promised compensation, but lest you think this is a one one-off you can see pictures of an equally dead Dell at the Flickr link below. We've got a couple more close-ups of the ravaged MacBook after the break.

Monday, November 23, 2009

Call of Duty: World at War: Zombies infests iPhone


No doubt strategically timed between last week's Call of Duty: Modern Warfare 2 launch and this week's Left 4 Dead 2 launch, Activision just announced Call of Duty: World at War: Zombies, a $9.99 iPhone game based on the zombie-themed multiplayer antics of the series' console counterpart. Since the only thing the publishers sent us by way of details was an 8GB iPod Touch and iTunes code for the game (Joyswag, ahoy!) we'll turn to the App Store description.

Call of Duty: World at War: Zombies supports up to four players over Wi-Fi, and two players over a local Bluetooth connection. You can use the iPhone's tilt sensors, or the always enjoyable virtual analog thumbsticks, to control the game. With Apple remaining hands-off in the space, the game supports "Achievements" and a "Leaderboard," but they're presumably isolated from other games. The description also promises that the game will "fully support future Downloadable Content, ensuring that the classic survival experience will live on with new maps." Thanks, in-game purchasing!

What's less clear is who is behind the development of Call of Duty: World at War: Zombies. The iTunes Store lists the game under "Vivendi Games Mobile," the presumably outdated name of Vivendi Games' mobile gaming arm, taken over during the 2007 merger. We've put a line into Activision. [Update: The press release just went out over the wires, and it states that Zombies was "developed by Ideaworks Game Studio" who have brought other high-profile cell phone games to market, including Metal Gear Solid Mobile, Project Gotham Racing, and Dirge of Cerberus Lost Episode Final Fantasy VII.]

Modern Warfare 2 earned $550 million in first five days

Activision has announced that, according to its internal estimates, Modern Warfare 2 has racked up $550 million in its first five days on the market. Considering that $310 million of that was in the game's first 24 hours, it means that it took another four days for the game to make another $240 million -- a great example of the big-bang starts enjoyed by many blockbuster games before their sales steadily decline. Still, Infinity Ward's latest managed to squeak by Grand Theft Auto 4's five-day record by $50 million.

PS3 firmware 3.10 offering Facebook integration today


Sony announced that the next iteration of the PlayStation 3's firmware will be available for download starting today. Version 3.10 adds Facebook functionality to the PS3, including automatic Trophy and purchase updates. It also allows developers to include "trigger points" for Facebook integration in their PS3 games. Sony calls this Facebook service "the first phase of a variety of new features to further connect and enhance the online social experiences of PlayStation®3 (PS3™) computer entertainment system owner."

who doesn't like killing zombies?



reviews:

Considering the devilishly heightened difficulty of Left 4 Dead 2, we're surprised enough outlets managed to complete a single campaign in time to submit a review for the title. We have to imagine GameSharks were somehow involved. Regardless, here's what other sites are saying about Valve's follow-up to last year's Zombocalypse survival sim.


Eurogamer (9/10): "Whereas once we treated Left 4 Dead as a stopgap between Half-Lifes, this is no longer a weird little side project with modest expectations, and Valve is confident enough to play around with it, safe in the knowledge that you can trust your players. Left 4 Dead proved it. And whereas that game had a personality, this one is overflowing with it."
IGN (9/10): "It remains one of the most distinctive co-operative titles out there, and allows for some of the most nerve-searing team-based multiplayer gaming on the market."
GameTrailers (8.7/10): "Though not an astounding improvement over the original, Left 4 Dead 2 successfully rekindles that magical zombie-hunting feeling with great new content, and a cool competitive multiplayer mode to boot."
Giant Bomb (4/5 Stars): "The core of Left 4 Dead may have lost some of its newness in the last 12 months, but the wealth of additions in this sequel ought to keep you blasting zombies and munching on brains for a good long while."

i think for christmas i am getting the MW2 xbox bundle!!



Limited Edition Xbox 360 Console with exclusive Call of Duty: Modern Warfare 2 Design
Call of Duty: Modern Warfare 2 Standard Edition (Rated "M" for Mature.)
250GB HD
2 Black Wireless Controllers
1 Black Xbox 360 Wired Headset
1 Ethernet Cable
1 Xbox 360 Composite A/V cable
Free one month subscription to Xbox LIVE Gold (Xbox LIVE Silver subscription is included with console)
Free Netflix trial offer

yesterday was xbox 360's 4 year anniversary


Today is the fourth anniversary of the launch of the Xbox 360. Yes, just four years ago, on November 22, 2005, the universe was just buzzing with excitement. There were freezing cold lines to wait in, boxes to open and new games to play -- in fantastic HD resmolutions! And then, of course, it began.

Tuesday, November 17, 2009

2tb Flash Drive


Hitachi GST has been pushing 2TB hard drives for quite some time, but for whatever reason, the outfit's long-standing SimpleDrive line has been held back from enjoying the spoils. Until today, obviously. The outfit has just introduced a 2TB edition of its external SimpleDrive, and it also announced that all of its 3.5-inch retail drives are now available in 2TB capacities. There's also an upgraded Hitachi SimpleTech Pro Drive and Duo Pro Drive (2 x 2TB), with prices for the entire lot checking in at $249.99, $299.99 and $499.99 in order of mention. Oh, and in just case your 250GB drive from 2002 just hit its limit today, you'll be elated to know that each of these are available as we speak.

Friday, November 13, 2009

NASA turns iPhone into chemical sensor, can an App Store rejection be far away?


People have been trying to turn cellphones into medical and atmospheric scanners for some time now, but when it's NASA stepping up to the plate with a little device to monitor trace amounts of chemicals in the air, it's hard to not start thinking we might finally have a use for all those tricorder ringtones. Developed by a team of researchers at the Ames Research Center led by Jing Li, the device is a small chip that plugs into the bottom of an iPhone and uses 16 nanosensors to detect the concentration of gasses like ammonia, chlorine, and methane. To what purpose exactly this device will serve and why the relatively closed iPhone was chosen as a development platform are mysteries we're simply not capable of answering. Damn it, man, we're bloggers not scientists!

Update: George Yu, a developer who wrote this implementation for Jing Li, commented to let us know that the choice to go with the iPhone was made because it was "cool," but he soon realized that choice was a "horrible mistake." We're guessing that could have something to do with an apparent lack of wireless coverage at Ames if the above screenshot is anything to go by.

Tuesday, November 3, 2009

Video: Censored Left 4 Dead 2 right 4 classification

Footage allegedly taken from Australia's censored version of Left 4 Dead 2 has made its way online ... and we feel it's inadequately preparing citizens down under for the future! Though the game will get Aussies used to facing down a charging zombie horde, it does nothing to desensitize them to the revolting gore that inevitably follows.

The censored version lacks exploding heads, dismemberment (courtesy of the new melee weapons) and burning corpses. Sadly, for those of us who have built up a considerable hatred for the undead scourge threatening our civilization, the fallen undead just fade into the ether. Check out the full video after the break and pray for Australia's survival when the zombie apocalypse comes.

Monday, November 2, 2009

Adobe engages Apple in passive aggressive warfare with iPhone's Flash message


Adobe's seemingly tried everything in its fight to get Apple to tear down enough development barriers to get Flash ported to the iPhone, culminating in a native compilation option in CS5 that... well, really doesn't solve much of anything. So far, nothing's worked. What's next? Get the masses fired up with some old-fashioned propaganda and let 'em riot down at One Infinite Loop, of course! Visiting Adobe's Flash download page from an iPhone now shows a pretty tersely-worded message informing the user that they're getting short-changed simply by Apple's refusal to budge, so yeah, if you hear an occasional cry of "this is outrageous, I'm writing Apple immediately!" while sitting at an airport gate or a coffee shop, you can safely guess what just happened.

Monday, October 19, 2009

The TwitterPeek is... a Peek for Twitter?


Peek's never been one to shy away from the wacky and opportunistic marketing schemes but launching a whole product just for Twitter? That's courage, drive, and possibly a mental health issue. Yet here's the TwitterPeek -- what looks to be the same old Peek you know, love, and probably haven't purchased, stripped of its email and SMS functionality and re-oriented towards telling the entire world too much about your body and what you're doing to it every waking moment of the day. Now, to be fair, we're getting a distinctly strange feeling of phoniness about this whole thing, but there's already an Amazon listing and a picture of the box has already surfaced on -- where else? -- Twitter, so this could really be happening. Just think about that for a second. And then tweet about it, of course.

Saturday, October 17, 2009

Friday, October 16, 2009

Google adds free turn-by-turn navigation, car dock UI to Android 2.0


Those nat service providers' fears were actually quite justified. Google today unveiled Maps Navigation (beta, of course), an extremely upgraded version of its current Maps software that'll be free and, from what we understand, available by default on all Android 2.0 devices. All the usual Maps features are present, including the ability to search by name of business and have it suggest the closest matches, both semantically and geographically, and traffic data. We're also now looking at turn-by-turn navigation, female robotic voice and all, and integration with satellite and street view, the latter of which will be able to show you what lane you need to be in when exiting the highway, for example. Instead of just searching nearby, it'll also now search along the route for when you're looking for upcoming gas stations or fast food joints that won't take you too far off your beaten path. Select addresses can be added to the Android home screen as their own icons, and given the limits of living in the cloud, trips and their respective visual feeds will be cached just in case you hit dead spots along the way. Still no multitouch, but as VP of Engineering Vic Gundotra noted at a press conference, there's nothing stopping a company like HTC from adding that feature à la Sense UI.

In addition to demonstrating the basic navigational functions, Gundotra also showcased a new user interface that appears when the device hooked up into a car dock, one that is intended for use "at an arm's length away." Essentially, it means much larger iconography and a convenient "voice search" option front and center. We later got confirmation from a Google product manager that car dock detection was definitively a hardware-based feature, which we take to mean Android devices currently on the market won't necessarily have the same convenience. If Android 2.0 takes off how Google (and Verizon!) hope it does, companies like TomTom and Garmin are going to seriously need to worry about their bottom line. Watch Gundotra demonstrate the app after the break.

Thursday, October 15, 2009

Motorola Droid unboxing!


We just got a stack of Droid review units at Engadget HQ, and we're told that this is in fact the final packaging. The charger is just Micro USB, and that's really all you get in the box -- the docks will cost you extra. We're digging for pricing info on those, we'll let you know.

Wednesday, October 14, 2009

Sony recalls 69,000 AC adapters due to shock hazard


Oh, Sony. You've been doing so well with not making things blow up lately. Even a seemingly minor fizzle turned out to be a false alarm. While it's not laptop batteries this time, it seems that Sony has run into a bit of trouble with some of the AC adapters used for its VAIO all-in-one desktops and docking stations. Specifically, the insulation used in adapters for the company's VGC-LT and VGC-JS2 series desktops and VGP-PRBX1 and VGP-PRFE1 docking stations can apparently fail over time and pose an electrical shock hazard for users, although there have been no reports of injuries to date (and only four reports of any short circuiting). Still, it's probably a good idea to take Sony up on its offer for a free replacement. Hit up the link below for all the necessary details.

Tuesday, October 13, 2009

start / stop your car with your iphone!!

Image and video hosting by TinyPicJealous of the way those hipper-than-thou ZipCar people are always unlocking the doors to their rented Minis with an iPhone? We aren't either. But if you are looking to recreate that scenario with your Dodge Dart, have we got a gadget for you! If you already own a compatible Viper security system, the SmartStart module will let lock and unlock your car, arm and disarm your car alarm, pop the trunk, or fire off that panic alarm -- all from your cherished handset. There are two modules available, priced at $299 and $499, depending on which Viper system you've installed. You also need a SmartStart account which will run you $29 a year (the first year's free). But don't take our word for it -- check out the action-packed video below for a breathtaking recreation of the system's features.

Thursday, October 8, 2009

iPhone OS 3.1.2 update now live, fixes sleep, network issues


Apple's just posted up iPhone OS 3.1.2, which purports to fix some of iPhone OS 3.1's Greatest Bug Hits, including: Don't Wake (From Sleep), Lost Network Access, and everyone's all-time favorite, Video Stream Crash Dance. We're updating now, let us know how it goes for you in comments -- and there's an iPod touch update too, we're sure it's just as fun.

Wednesday, October 7, 2009

Verizon turns to Android to compete with Apple's iPhone

Together, the two companies plan to create, market and distribute both products and services featuring Android-powered phones on the Verizon Wireless network. The two companies plan to co-develop handsets that will come with "innovative applications" created by both, as well as third-party developers already seen on the Android Marketplace.

And in what is likely a direct challenge to Apple and the iPhone, the Google Voice service will be allowed on all Android-powered Verizon handsets. The first two handsets are expected to be released in a matter of weeks.

"You either have an open device, or not," Lowell McAdam, CEO of Verizon Wireless, said in a conference call Tuesday. "And this will be open. We expect to bring that... application to market when we bring the first device out."

Apple has refused to accept the first-party Google Voice application onto the iPhone App Store, stating that the software too closely mimics its own default phone software. Both Google and Apple disagree on whether the application was formally rejected from the App Store.

Verizon's new "open" stance is quite a change for the company, which has traditionally kept tight controls over devices on its network. Earlier this year, the nation's largest wireless carrier said it would create its own application store and, at the time, said it would be the only option available for handsets.

"The nation’s best wireless broadband network is a perfect complement to the innovation of Android-powered services and devices," McAdam said this week. "Together, we’ll work to deliver a compelling new experience to our customers."

Tuesday, October 6, 2009

Fujitsu cellphone design contest yields mind-blowing results: hands-on


The clear pebble mock-up (shown above) was easily the crown jewel (in our mind, anyway), with a small black blob able to morph into different screens (media panels, a keypad, web browser, etc.) depending on which corner you drag said blob into. There was also a design reminiscent of paper mache, not to mention one with a circular vibe that just has to be a long lost cousin to Motorola's AURA. Have a gander at the masterpieces in the gallery below, but don't bet on these hitting your favorite carrier anytime soon.

Thursday, October 1, 2009

iPhone app claims 95% piracy rate

With all of the success stories coming out of the App Store, it's been pretty easy to forget the problem of piracy for most developers. Not so for Fishlabs, who've posted over on the Touch Arcade forums that their latest game, Rally Master Pro 3D, is experiencing a 95% piracy rate. You read that right: supposedly 95% of the people playing the game on the iPhone haven't paid for it.

There's probably a multitude of reasons why that is -- the app is $7 with no trial version, it's not a super-popular app quite yet (so one pirated copy on a popular message board is probably traveling farther than the copies coming off of the official App Store), and there are probably at least a few other factors in the mix that we don't know yet. Still, 95% is obviously pretty darn high for a platform that's supposed to only deliver software through Apple's official store.

Now, fortunately Fishlabs doesn't sound litigious -- they're not pulling the old "piracy = lost sales" fallacy that many companies in this situation would do. They are lowering the price on the app -- they expected it to be worth more, but apparently their consumer base seems to disagree. They tell Mobile Entertainment that they'd entertain the idea of providing content only through Apple's in-app purchasing service (presumably, that would prevent piracy by locking down the extra content), but they also say that's a gamble they've tried and missed on other platforms before.

Of course, it'll take more than one post on one message board to make hay out of the problem of app piracy -- it definitely happens, but on the other hand, there certainly are apps selling well, and there are also apps not selling well that don't have this level of piracy going on. Apple already has lots of authentication and validation processes in place, but if app piracy is this big a problem for everyone, they may need to look at more.

Tuesday, September 29, 2009

Apple App storen reaches 2 billion downloads

Apple said Monday that over 2 billion apps have been downloaded from its App Store, and the pace "continues to accelerate," according to chief executive Steve Jobs.
There are now more than 85,000 apps available to the more than 50 million iPhone and iPod touch customers worldwide, Apple said.

The apps now can be downloaded in 77 countries, in over 20 categories, Apple said.

"The rate of App Store downloads continues to accelerate with users downloading a staggering two billion apps in just over a year, including more than half a billion apps this quarter alone," Steve Jobs, Apple's chief executive said in a statement. "The App Store has reinvented what you can do with a mobile handheld device, and our users are clearly loving it."

Apple achieved its first billion apps downloaded in about nine months, from July 2008 until April 23. The most recent billion was achieved in about five months.

Thursday, September 24, 2009

Iphone MMS on friday


We've just heard from AT&T that new carrier settings for the iPhone 3G and 3GS will be available "late morning" Pacific Time (which would be early afternoon Eastern) this Friday, September 25, which will finally enable MMS support. Owners will have to tether up to iTunes to grab those settings, so fish out your cable (as if you don't have it permanently attached to your machine already) and make sure you've got some solid time in front of the computer to check for the update over and over (and over) again, alright?

Monday, September 21, 2009

Bay Area Architects Seek to Re-purpose Bay Bridge as Park & Apartments



The Bay Bridge is falling down, falling down, so that a bigger, better bridge—one less prone to falling down during an earthquake—can be erected in its place. If two architects get their way however, it might become this:


Thursday, September 10, 2009

Ipod touch now has its own gaming platform



Never mind Mac OS X, and forget about future iterations of the Apple TV as a video game console—the iPod touch is Apple’s game platform. That’s Apple’s message from the stage of its press event in San Francisco on Wednesday.

The “Rock & Roll” event totaled about an hour and a quarter, and 20 minutes of that were dedicated to showing off the iPod touch’s proclivity as a gaming platform. Apple senior vice president of worldwide product marketing Phil Schiller started off the game segment by repeating a quote offered by Arik Hesseldahl of BusinessWeek: “Apple could be on the cusp of claiming the crown as the world’s leader in handheld gaming.”
You’d be wrong to assume that Hesseldahl’s comment—which came in a November 2008 editorial—is more moon-eyed Apple fanaticism from an easily swayed tech journalist. In context, Hesseldahl is comparing sales of iPhones and iPod touches to Nintendo’s DS handheld system. In sheer volume, Apple is doing very well—the company has been selling tens of millions of units. And that pace hasn’t slowed down since last autumn. Of course, not every iPhone or iPod touch is being used for games. But each of them is capable.

I don’t see Apple competing for the same hearts and minds that Nintendo does, but I think a compelling argument can be made that Apple is competing for the exact same consumers who might otherwise buy Sony’s forthcoming PSPgo handheld gaming system. In this respect, Apple is already several steps ahead of Sony. Apple already owns this market.

The PSPgo, similar in concept to the iPod touch, works wirelessly (there is no disc slot, as there are on other PSP models). It’s smaller and more portable than other PSP systems; the PSPgo easily fits into a pocket, just like the iPod touch. Sony is also managing software distribution through its own online store, which currently enables PSP and PlayStation 3 owners to purchase and download games, demos, video content and more. Sony’s revealed plans to release “minis,” games with a smaller storage footprint and a lower price than the current crop of titles available for the PSP.


Ngmoco, which makes the popular Rolando game shown here, didn’t even exist prior to the iPhone’s introduction.Compare that to Apple’s efforts: There are tens of thousands of game titles already in the App Store, including an ever-increasing number from major publishers like Electronic Arts, Ubisoft, even Id Software, makers of Doom and Quake.
The iPod touch has also created its own ecosystem of top-tier game publishers. Ngmoco, makers of Rolando, didn’t exist prior to the iPhone’s introduction. Gameloft, which has long been a purveyor of games for mobile handsets, now says the iPhone and iPod touch is its single biggest platform.

Where’s Nintendo in all this? The company that makes the world’s most popular handheld gaming system recently registered the iPod touch and iPhone as a competing product, during a call with financial analysts to discuss lower-than-expected results. Nintendo’s DSi is the first handheld system the company has released that emphasizes downloadable content, but Nintendo’s bread-and-butter remains cartridge-based games. Nintendo has been notoriously slow to move in the direction of ubiquitous online connectivity and gobs of downloadable content.

Just like every other gaming platform before it, the iPod touch will live or die ultimately based on the quality of the software that’s developed for it. And that takes time. Time for developers to learn the environment they’re programming for. Time for them to create or find tools to help them work. And time for designers to get a sense of what the equipment can do, and more important, how its users want it to work.

Let’s face it: The first year of the iPod touch and iPhone’s life as a commercial game platform has been underscored by a lot of “shovelware”—crap that was pushed out the door as quickly as possible to make a buck. That same cash-grab philosophy sent the average price of games in the App Store spiraling downward to bargain-basement levels. Phil Schiller’s slide showing 21,000-plus iPhone games compared to a relatively paltry number of games for the PSP and DS ignores the fact that many of those thousands of iPhone games are, not to put too fine a point on it, garbage.

But some big companies with deep pockets are making investments that are beginning to pay dividends, not only for them but also for iPod touch game players. Look at the depth and breadth of Madden NFL 2010, EA’s legendary American football game franchise, now available on the iPhone. Madden has been in development for a year, and that right there should give you some sense of where we are on the evolutionary scale of iPhone and iPod touch game development—the commercial market for Mac games is barely a year old.

Nintendo’s DS is the latest iteration of a system that was introduced 20 years ago. Sony’s PSP is five years into its life span.

We’re just scratching the surface, folks.

Now the fun begins

Tuesday, September 8, 2009

Flickr for Iphone app




Yahoo's Flickr service now has a native app available in the App Store. We recently reported that the iPhone had become the most popular cell phone camera used to upload photos to the image sharing site and it's likely this new native app will only increase its popularity among Flickr users.

When you first sign in to the Flickr app, you are required to authorize the app to use your Flickr account, which is done through Safari on the iPhone. After this, uploads to your Flickr account will be handled directly through the app with no further authorization requests.


The app can geotag your photos and offers immediate access to your recent uploads, your entire Flickr stream, and those of your Flickr contacts.

Friday, September 4, 2009

Power your Iphone with Cycling




if I biked a lot—a whole lot—there's little doubt I'd drop $100 on the BioLogic FreeCharge when it hits in March.

Obviously pedaling a bike could generate a lot of electricity. So the BioLogic FreeCharge exploits this phenomenon, sticking a dyno on your wheel that charges a battery-powered USB hub. You plug something (like an iPhone) into the USB and it can recharge in about three hours.

But what makes the idea work is that battery intermediary between the dyno and the hub. By charging a battery that in turn charges your device of choice, the system assures a steady stream of power to whatever is plugged in.

Obviously solar power is another obvious point of energy exploitation for those on bikes, but something about exerting myself to charge my phone really preps my psyche for the days when I'll pedal to power the robot whipping me to pedal to power him.

Thursday, September 3, 2009

AT&T Launches iPhone MMS September 25




Sweet Jesus, AT&T just told us that MMS for iPhone launches September 25. Which is emphatically not summer. It'll be coming via software update for iPhone 3G and 3GS (remember, old iPhones are getting left out).

AT&T admits they're late, saying "it was important to give our customers a positive experience from day one" so they needed the extra to "to make sure our network is ready to handle what we expect will be a record volume of MMS traffic." Which I think means if MMS doesn't work, everybody can ream the shit out of them for it. At least it's free.

The wait for tethering continues though, with "no set date." They simply "expect to offer it in the future." Again, 'cause the network isn't ready: "This function could exponentially increase traffic on the network, and we need to ensure that some of our current upgrades are in place before we can deliver the expanded functionality with the excellent performance that customers expect."

One out of two ain't bad, right?

Wednesday, September 2, 2009

Building In Shanghai Built from Used CD's - First Post of New School Year





With the Shanghai World Expo 2010 fast approaching, architects are jumping in on the "Better City, Better Life" theme with concepts like this Shanghai Corporate Pavilion. The plans include many green features, including a structure made from recycled CD cases.

Wednesday, May 27, 2009

Zune HD is official, heading your way this Fall



That's right folks, the Zune HD is real, and it's coming this Fall. Microsoft officially announced the next iteration in their Zune line today, making it less of a tripped out pipe dream, and more of a totally tubular reality. The specs, which look exactly like that leak we saw, go like this: 3.3-inch, 480 x 272 OLED capacitive touchscreen display, built-in HD Radio receiver, HD output (utilizing a new dock -- not on-board), and... not much more right now. Microsoft is doing away with the famed squircle in favor a full multitouch device, and they seemed to indicate that some new touch-friendly apps and games would be headed our way, though they were fairly mum when it came to details. The device will boast an IE-based, customized browser, but little else was said in the way of software.

Details are also scarce concerning storage capacities, CPU performance, and other crucial numbers, but it seems like they've got more in store come E3... and that's the next big piece of news. Zune integration is coming to the Xbox and Xbox Live, as the Zune marketplace will step in to replace the current Live video resources, expanding the library and offering all kinds of new perks, like Zune's first foray into international waters. According to the company, at E3 "attendees will see first-hand how Zune integrates into Xbox LIVE creating a game-changing entertainment experience" -- we're not entirely sure what the means right now, but it sounds sweet. Try to contain your excitement.

Update: Microsoft's just sent out a press release (after the break) and launched an official Zune HD page.

Update 2: We just got sent a picture of black Zune HD, now after the break, which we're told Microsoft is giving out to selected "Zune MVP" sites such as Inside the Circle and ZuneTracks. See it for yourself after the break.

Tuesday, May 26, 2009

Transparent public restroom not for those with performance anxiety


Another item I found curious while spending time in Lausanne the the other day: a see-through toilet. Based on a steel-and-glass architecture, the toilet is based on a transparent system: when pressing the “voir” button (which means “see”), the glass gets transparent and it turns opaque when someone is inside and presses the button again. A motion sensor also turn the glass transparent if there’s no motion during a certain amount of time (to prevent people from staying there for too long or in case of a problem) OR if there is TOO MUCH ACTIVITY (no party is allowed in there).

Thursday, May 21, 2009

More next-gen iPhone whispers: video recording, faster CPU, July release?


John Gruber over at Daring Fireball has a pretty good track record when it comes to Apple rumors -- remember his spot-on predictions for the unibody MacBook Pro? -- so when he's got a thing or two to say about all the next-gen iPhone chatter, we listen. While not making any promises, he does say he'd wager quite a bit on a new model coming to WWDC, with about twice the CPU horsepower (and possibly twice the RAM, too) as the current model. He also adds some credence to all that talk of video recording, but makes no mention of potential background apps and plays down any surprise tablet or "iPhone mini" cameos. He goes on to add release date would be sometime in July in 16GB and 32GB varieties. We can't say we're willing to bet against him, but that doesn't mean we'll take his word as gospel. We can safely say, however, that we're anxiously waiting to see what kind of shenanigans Schiller has in store for next month.

Friday, May 15, 2009

Dell Studio One 19 unboxing, hands-on, and impressions


We thought it'd be a good idea to get all touchy-feely with Dell's latest -- and its most family friendly -- all-in-one, the Studio One 19, and while there are things we like, there are certainly a bunch of things that we wish they had done differently. Although it's already gotten some lukewarm reviews, we decided to put it through its paces and check it out for ourselves. Click on after the break for more of our impressions and what we really thought about this interesting machine.

Thursday, May 14, 2009

T-Mobile USA starts pushing Android 1.5 to G1 owners (update: not yet)


That delay wasn't too painful, we suppose. After slipping the US release of the Cupcake-rich Android 1.5 by just a handful of days, T-Mobile USA is starting to push it out to G1 users in the field. The company estimates everyone will have it by early June, so if you haven't gotten the notification yet, hang tight, shake your fist at the sky, and scream a few choice obscenities for us. One more screencap is after the break, and it's a real treat for the anti-Apple crowd.

[Thanks, Raymond and Jamie]

Update: We're aware that the screen shot here shows a UK build -- we're currently awaiting official comment from T-Mobile USA on how the rollout is progressing over here. Stay tuned!

Update 2: So far, it seems like the only folks getting updates are those who'd previously installed a UK build on their US-spec G1, which means the good people playing by the rules and avoiding any firmware tomfoolery are still update-less. We're still waiting on official comment from T-Mobile, but it's not looking good.

Update 3: Indeed, the push hasn't started. T-Mobile tells us that "nothing has changed... plans are still to roll it out this week" -- so if you're crazy anxious to get this installed, your best bet is probably still to install the ADP or UK build.

Wednesday, May 13, 2009

Sprint's Pre business launch guide leaked in its entirety


Sprint has published a real page turner here -- some 22 pages of the most telling Pre details we've seen to date. It's a very business-centric document, but a lot of the stuff revealed in here applies to each and every user that's buying a Pre since much of the functionality is managed through Palm's owned-and-operated cloud. Follow the break for some of the major takeaways we're seeing.

Tuesday, May 12, 2009

HTC's Warhawk and Fortress are AT&T's Touch Diamond2 and Pro2


We know that Sprint, Verizon, and T-Mobile are all getting versions of the Touch Pro2, but what about little ol' AT&T? Turns out that device is codenamed "Fortress," and it'll accompany a Touch Diamond2 version known as "Warhawk" to market this summer. The Fortress is actually listed as targeted for May 25, which seems a bit unrealistic -- but we think the document we're looking at is a little stale, so we're sure the inevitable delay has crept into the schedule by now. It's expected to launch with WinMo 6.1 AKU6 (presumably upgradeable to 6.5 down the road) with full HSPA on three bands, AGPS, a 3.2 megapixel AF cam, 3.6-inch WVGA display, and Video Share support. Curiously, the bottom of the slide mentions that a "WM 7.X refresh" is in the works with a September 2009 launch date, which underscores the fact that this slide is likely a little old -- there's no way anything running Windows Mobile 7 is hitting this year if 6.5 will just be coming to market in volume toward the holiday season.

Meanwhile, the Warhawk -- AT&T's Touch Diamond2 -- gets a 3.2-inch WVGA display, dual-band HSDPA, AGPS, and Video Share, but unlike the Fortress, it's scheduled to launch with Windows Mobile 6.5 installed out of the gate. It's targeted for August 24, so we'll see how closely they can stick to that.

Monday, May 11, 2009

Motorola's Sawgrass, Android-powered Heron do the vertical slide onto AT&T?


The previously rumored Motorola portrait QWERTY slider Iron Man has popped up again, this time as the AT&T-bound Heron, with listed specs being a 2.8-inch touch screen, 3 megapixel camera with flash, aGPS, 3G, and a big red "subject to change" notice since the device has moved to (drumroll, please) Android OS. Planned availability is said to be November 2nd here, but we suspect these slides are a bit dated and that may ultimately be wholly off target. Also on the menu is another portrait slider, the Sawgrass. This one may in fact be Alexander, and if that's the case, at least we've got a cleaner press shot to put on its tombstone. Then again, we hear from Boy Genius Report that it's reincarnated under the name Somerset. The information you (probably) seek is in the gallery below.

Friday, May 8, 2009

Sunday scoops: Android on AT&T, Palm Eos details, BlackBerry Magnum, and more


Usually, Sundays don't get too crazy at Engadget -- after all, even super-nerds need to rest. That wasn't the case yesterday, however, as we found ourselves knee-deep in a handful of seriously sweet smartphone leaks. Most of the news centered around AT&T's upcoming devices (you know, like its first Android phones, brand new BlackBerry offerings, and... the Palm Eos), but we also saw a few new angles on the Pre. Do yourself a favor and hit all the links below -- you won't be sorry

Thursday, May 7, 2009

Sony VAIO P set free with XP, still not a netbook


Fascinating. Sony just figured out a simple truth of ultra-portable computing: for all its beauty, elegant hardware packed into a diminutive chassis will never make up for a perpetually sluggish OS, at least not for long. While it comes late to this understanding, Sony is finally making XP a standard load on its new VAIO P model VGN-P50. Not exactly aspirational, mind you, and very netbook-like... but at least it gets the OS out of the way of your applications unlike the original VAIO P Vista build. Any by not having to downgrade yourselves (or upgrade to Windows 7 RC), you'll keep all of Sony's optimizations like the VAIO P's XMB interface. Starting June 6th, our Japanese friends will also see a 2GHz Atom Z550 processor bump in addition to WWAN data as standard. They'll even toss in a 256GB SSD if you tick the right box. While we'd typically expect these specs to go global, the fact that we're still stuck with a 1.33GHz processor Stateside makes us doubtful, bitter even, and more than a tad envious. Available June 6th in Japan starting at ¥85,000 (about $900).

Wednesday, May 6, 2009

Tmobile LX 2009 *OUT NOW*


T-Mobile's Sidekicks have been cult favorites stretching all the way back to the original grayscale model -- a device with a design only a mother could love, may we add -- when it launched nearly seven years ago. Though the unusual form factor with the addictive spring-loaded pivoting swivel has largely prevented it from attracting a mainstream audience, the countless teens and twenty-somethings who've latched on to the Hiptop ecosystem have cited many of the same reasons for loving it since day one: an easy, foolproof UI, push email, high-quality customizability, decent web browsing capabilities, and a stellar messaging-optimized layout (remember that QWERTY was little more than a twinkle in most manufacturers' eyes back in 2002).

Monday, May 4, 2009

HyperMac external battery powers MacBooks for 32 hours


Yep, Sanho's Hypermac is a big clunky external battery pack. Sure, we're intrigued by the idea of running a MacBook Pro for 32 hours straight, but we'd really rather hunt around for a power outlet than drop $500 on the 222Wh unit required to make that happen. On the other hand, we could definitely see splurging for the $150 car charger or the $200 60Wh model, but we're crazy like that. Shipping later this month, we're told.

Wednesday, April 29, 2009

Birthday boy gets box of rocks instead of Nintendo DS


No, you're not being mercilessly attacked by an unyielding feeling of déjà vu for no good reason -- we really have seen something eerily similar to this happen before. This go 'round, we've got a totally innocent ten year old boy who was given Guitar Hero for DS prior to even owning a console; as the mother finally ended the tease, she handed him a shiny new DS handheld for him to unwrap. Unfortunately for everyone involved, all that was tucked inside was a couple of stones, a Chinese newspaper and boatloads of disappointment. After the Walmart store from which she purchased it referred her to the Big N, she furiously admitted the following: "They don't want to do nothing. They want me to keep the box of rocks. I'm not buying a box of rocks for $138." Thankfully, Wally World finally refunded her and threw in a $20 gift card for the trouble (after being hounded by a local news station, mind you), but the real damage -- losing all hope in humanity -- will never be undone. Ever.

Monday, April 27, 2009

Android Dev Phones get early shot at Cupcake


While mere mortals will most likely have to wait until May to get at Cupcake (probably even stooping so low as to refer to it as Android 1.5, those commoners), the proud, good-looking possessors of Android Dev Phones can get at the update right this instant from HTC's website. Naturally, we'd assume somebody's going to figure out how to get these images onto rooted G1s before long, but we wouldn't want to over estimate the intelligence or temerity of the proletariat.

Friday, April 24, 2009

Sony rolls out new Bluetooth headphones for in-ear or out


They're not exactly breaking down any barriers of style or function, but those looking for some straightforward Bluetooth headphones may want to consider one of Sony's latest offerings, which come in both in-ear and over-the-ear varieties. On the in-ear front, Sony has the DR-BT100CX (pictured after the break), which includes some USB charging capabilities, a promised eight hours of playback time, and three different silicon ear buds to ensure a snug fit. Those looking for something a little less discreet can opt for the DR-BT101CX, which offers the same USB charging, a slightly better 12 hours of playback time and, most notably, a 30mm neodymium driver for a bit more oomph. No word on pricing just yet, but it looks like both should be available any day now -- in Europe, at least.

Thursday, April 23, 2009

Averatec debuts 12-inch $699 N2700 ultraportable


If it's fancy you're scouting, you needn't look here. If you're fine with a classic design, a relatively low price and plenty of oomph to handle everyday tasks, you've got your eyes right where they need to be. Averatec's latest rig is a 12-inch ultraportable that gets powered by a 2GHz Core 2 Duo T6400 processor, a WXGA panel, 4GB of DDR2-800 RAM, a 250GB SATA hard drive, 8x SuperMulti dual-layer DVD writer, WiFi, gigabit Ethernet, a trio of USB 2.0 ports, FireWire and audio in / out. Furthermore, you'll find a VGA output, 4-in-1 card reader, GMA X4500HD graphics set, 1.3 megapixel camera and Windows Vista Home Premium 64-bit. This four pound lappie will set you back $699, and if you're already sold, we're happy to inform you that it's shipping right now.